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  • Homesteading – Its spring, advice for getting your garden ready to plant

    By admin-hb on March 24, 2015

    Being a novice to gardening I thought it time to seek out information for getting soil ready to plant. Although it is officially spring on the east coast it is very much winter. Today for instance is 20 degrees Fahrenheit with a feeling of teens due to wind chill. So it would seem I...

  • Indie Interviews: Captain Games

    By Melissa Schnarr on May 2, 2014

    Justin Smith is an independent developer who specializes in “goofy and weird” games. Through his brand, Captain Games, he creates offbeat, hilarious – and oftentimes very difficult – mechanics-based games. His best known game, Enviro-Bear 2000, puts the player in control of a bear driving around trying to fatten up for the winter, while also...

  • Indie Interviews: Powerhoof

    By Melissa Schnarr on April 28, 2014

    Barney Cumming and David Lloyd are the minds behind Powerhoof, an independent games studio out of Melbourne, Australia. Their first game, Crawl is a “dungeon crawler where your friends control the monsters” – a local multiplayer affair that looks retro, sounds amazing and promises to test some friendships as you vie for the chance to...

  • Indie Exposure – The More Screens, the Better!

    By Melissa Schnarr on March 8, 2014

    This is part four of a four part series entitled “Themes, Teams, Means and Screens: Four Big Differences between Indie and AAA”. Fast forward a few months (maybe even a year or two) and you’re now ready to present your game to the world Circle of Life style. This is your moment to shine....

  • Funding Your Indie Game, or Slaying Paradoxical Beasts

    By Melissa Schnarr on March 8, 2014

    This is part three of a four part series entitled “Themes, Teams, Means and Screens: Four Big Differences between Indie and AAA”. The alternate title for this installment was “Beans” rather than “Means” because that’s really what we’re talking about here – money. With great freedom comes great responsibility, which means coming up with...

  • Indie Development Teams – Party Time

    By Melissa Schnarr on March 1, 2014

    This is part two of a four part series entitled “Themes, Teams, Means and Screens: Four Big Differences between Indie and AAA”. (A note on teams: admittedly, there are some exceptionally clever and multi-talented individuals out there who have gone and made great games all on their own. I am not one of these...

  • Themes in Indie Games: the Possibility Space

    By Melissa Schnarr on February 11, 2014

    This is part one of a four part series entitled “Themes, Teams, Means and Screens: Four Big Differences between Indie and AAA”. So, you’ve decided to go it alone – sans publisher, independent, free. Good for you. The world beyond the mainstream is wild and lawless, vast and largely unexplored, but you are now...

  • Free Recycling for Batteries and More Save the Planet

    Free Recycling for Batteries and More Save the Planet

    By Scat Grey on January 14, 2014

    I was trying to think of what I could write for my first article when a certain need presented itself. I have been collecting old batteries for years both rechargeable and alkaline. I am not perfect when it comes to doing things that are green, but the thought of batteries polluting our soil and...

  • Nouveau Palais

    By Annie Shreeve on December 18, 2013

    Living near Nouveau Palais is almost like having a second home down the road. The place is so comfortable, it almost feels like you are sitting in a booth at your grandma’s diner, if she owned one. Wood grain and cushioned seats create the old-style booths for families and friends. The vibe is casual...

  • The Loony Bin

    By Sophie Buck on December 15, 2013

    February 10, 2013: I tried to end my life. February 11, 2013: two friends took me to the ER. February 12, 2013: I was admitted to the ICU. February 15, 2013: I had to throw away the roses and other assorted flowers that had been brought to me by visitors for Valentine’s Day because...